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This world will regenerate at 8:00 PM Eastern Time
LandGrab is a game developed by Goose.gooseweb.io
Developed in PHP with CodeIgniter 3 and the Google Maps API. Icons provided by Icons8.com. You can view and contribute to this project on GitHub.github.com/goosehub/landgrab
Special Thanks goes to Google Maps, The StackExchange Network, GleamPlay, CSS-Tricks, Extra Credits, Yahtzee's Dev Diary Series, ITHare, EllisLabs and British Columbia Institute of Technology for providing CodeIgniter, me on the left, /s4s/, llamaseatsocks, Anonymous, Ricky, the rest of the v1/v2 Beta Testers, and all my users. Thank you!
Why does it say I claimed the land, but it's the wrong color?
This happens when you get a land and update your map at the exact same time. It is somewhat rare and difficult to fix, but I am working on it.
Can you make a map with smaller squares?
The map currently consists of 15,000+ squares. Any more would be pushing most computers and browsers beyond its limits.
Can water squares be seperate from land squares?
This game is built on the Google Maps API. It does not tell me if a square of coords have land or not. It would need to be manually entered for each of the squares. There's also the sticky case of what counts as land or water (islands). At the moment, there's no plans to seperate the two.
Can you make it so new users can't start inside my land?
New users have to start somewhere. They can take any unfortified land. Also, calculating connected walls for each action requires a large amount of path finding logic that is currently not possible if it was desired.
Please report all bugs to firstname.lastname@example.org
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Landgrab is developed and maintained primarily by a single person in their spare time. Please understand their limited ability to moderate chat, monitor cheating, and guarantee stability.
You can not claim ocean.
You can not start a nation on tundra.
You can not claim land that is already claimed.
Start your new nation here!
Move Current Unit To Enlist A New Unit
Cost: $20 Billion Cost: 10 Support
Strong against Airforce, Navy, & Militia
Weak against Tanks
Can take Territories, Towns, & Cities
It's cheap price makes it a great foundation for your armies
Cost: $30 Billion 20 Support
Strong against Infantry, Navy, & Militia
Weak against Airforce
Can take Territories, Towns, Cities, & Metros
A great counter to infantry armies without air support, and is the only unit able to capture a Metro
Cost: $40 Billion Cost: 40 Support
Strong against Tanks, Navy, & Militia
Weak against Infantry
Can take Territories
It's expensive price and inability to take townships means it should be used primarily as support against Tanks.
Proposed Treaty: Peace
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