Landgrab - Google Maps Web Game

Landgrab

Leaders

Supply Select:

Pace Of Play Update
Create Your Own World

Share with your friends or online community.



World may be deleted if unused for more than a week.

% chance of victory

Victory

Defeat



Victory



of

has Established






This world will regenerate at 8:00 PM Eastern Time

Recent Updates
Version 5.0.0
About LandGrab

LandGrab is a game developed by Goose.

gooseweb.io

Developed in PHP with CodeIgniter 3 and the Google Maps API. Icons provided by Icons8.com. You can view and contribute to this project on GitHub.

github.com/goosehub/landgrab

Special Thanks goes to Google Maps, The StackExchange Network, GleamPlay, CSS-Tricks, Extra Credits, Yahtzee's Dev Diary Series, ITHare, EllisLabs and British Columbia Institute of Technology for providing CodeIgniter, me on the left, /s4s/, llamaseatsocks, Anonymous, Ricky, the rest of the v1/v2 Beta Testers, and all my users. Thank you!

Frequently Asked Questions

Why does it say I claimed the land, but it's the wrong color?

This happens when you get a land and update your map at the exact same time. It is somewhat rare and difficult to fix, but I am working on it.

Can you make a map with smaller squares?

The map currently consists of 15,000+ squares. Any more would be pushing most computers and browsers beyond its limits.

Can water squares be seperate from land squares?

This game is built on the Google Maps API. It does not tell me if a square of coords have land or not. It would need to be manually entered for each of the squares. There's also the sticky case of what counts as land or water (islands). At the moment, there's no plans to seperate the two.

Can you make it so new users can't start inside my land?

New users have to start somewhere. They can take any unfortified land. Also, calculating connected walls for each action requires a large amount of path finding logic that is currently not possible if it was desired.

Report Bugs

Please report all bugs to goosepostbox@gmail.com

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Terms and Conditions

Landgrab is developed and maintained primarily by a single person in their spare time. Please understand their limited ability to moderate chat, monitor cheating, and guarantee stability.


By Using Landgrab, you agree to the following Terms and Conditions

Content
Landgrab may contain user submitted content not appropriate for individuals who are less than 18 years of age.
Cookies
Landgrab uses Cookies to track gameplay preferences. Landgrab does not use marketing cookies.
Privacy Policy
Landgrab may share anonymized data for educational purposes free of charge. Landgrab does not sell any collected data.
Limitation of Liability
Landgrab is not responsible for user content, chat, and/or communications. Users are responsible for their own actions and all consequences that may arise. Landgrab does not make any warranty that the website is free from infection from viruses. Landgrab will not be liable for any loss or damage as a consequence of Landgrab becoming temporarily or permanently unavailable. You agree to assume all risk related to your use of Landgrab, including but not limited to, the risk of communications with other people or damage to your computer.
User Rules
You will not post content that is illegal, pornographic, overly disruptive, abusive towards individual users, or contains personally identifying information. You will not use multiple active accounts without obtaining permission from Landgrab. If you feel that the behaviour of another user breaches these Terms and Conditions then please let me know by sending an email to goosepostbox@gmail.com.

These Terms and Conditions are governed by the laws of the United States of America.
The above Terms and Conditions are subject to change

Coordinates:

of


You can not claim ocean.


You can not start a nation on tundra.


You can not claim land that is already claimed.


Start your new nation here!






Move Current Unit To Enlist A New Unit

Support Costs
Defense Bonuses
Situational Units

Cost: $20 Billion Cost: 10 Support

Strong against Airforce, Navy, & Militia

Weak against Tanks

Can take Territories, Towns, & Cities

It's cheap price makes it a great foundation for your armies

Cost: $30 Billion 20 Support

Strong against Infantry, Navy, & Militia

Weak against Airforce

Can take Territories, Towns, Cities, & Metros

A great counter to infantry armies without air support, and is the only unit able to capture a Metro

Cost: $40 Billion Cost: 40 Support

Strong against Tanks, Navy, & Militia

Weak against Infantry

Can take Territories

It's expensive price and inability to take townships means it should be used primarily as support against Tanks.

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Offered supplies are held until the treaty is rejected or expires in 12 hours.

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