Landgrab - Google Maps Web Game

Landgrab

Player Leaderboard - Updates every 5 minutes

This map resets Every 4 Hours

Last Winner with 210 Territories - Link

Rank Leader Nation Territories Population Culture GDP Military
The Embassy Limit Update

Recent Updates
Version 4.1.0
About LandGrab

LandGrab is a game developed by Goose.

gooseweb.io

Developed in PHP with CodeIgniter 3 and the Google Maps API. You can view and contribute to this project on GitHub. All Rights Reserved.

github.com/goosehub/landgrab

Special Thanks goes to Google Maps, The StackExchange Network, GleamPlay, CSS-Tricks, Extra Credits itHare, EllisLabs and British Columbia Institute of Technology for providing CodeIgniter, me on the left, /s4s/, llamaseatsocks, Anonymous, Ricky, the rest of the Beta Testers, and all my users. Thank you!

Frequently Asked Questions

Why does it say I claimed the land, but it's the wrong color?

This happens when you get a land and update your map at the exact same time. It is somewhat rare and difficult to fix, but I am working on it.

Can you make a map with smaller squares?

The map currently consists of 15,000+ squares. Any more would be pushing most computers and browsers beyond its limits.

Can water squares be seperate from land squares?

This game is built on the Google Maps API. It does not tell me if a square of coords have land or not. It would need to be manually entered for each of the squares. There's also the sticky case of what counts as land or water (islands). At the moment, there's no plans to seperate the two.

Can you make it so new users can't start inside my land?

New users have to start somewhere. They can take any unfortified land. Also, calculating connected walls for each action requires a large amount of path finding logic that is currently not possible if it was desired.

Report Bugs

Please report all bugs to goosepostbox@gmail.com

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Coordinates:
Unclaimed Land

Led by
Capitol of the of
Population of K
GDP: $M

Land not in range





Revenue too low to build

Revenue: 0M
GDP: 1M
Population: 1K
Culture: 0
Military: 0M
Defense Bonus: 0X
Support: 0
Revenue: 0M
GDP: 10M
Population: 100K
Culture: 0
Military: 0M
Defense Bonus: 2X
Support: 0
Revenue: -100M
GDP: 1M
Population: 10K
Culture: 0
Military: 25M
Defense Bonus: 10X
Support: 0
Revenue: 0M
GDP: 100M
Population: 1000K
Culture: 3
Military: 0M
Defense Bonus: 3X
Support: 0
Revenue: 0M
GDP: 1000M
Population: 10000K
Culture: 10
Military: 0M
Defense Bonus: 4X
Support: 0
Revenue: 0M
GDP: 1000M
Population: 1000K
Culture: 50
Military: 100M
Defense Bonus: 5X
Support: 100
Revenue: -100M
GDP: 70M
Population: 0K
Culture: 10
Military: 0M
Defense Bonus: 0X
Support: 5
Revenue: -50M
GDP: 0M
Population: 0K
Culture: 0
Military: 30M
Defense Bonus: 0X
Support: 5
Revenue: -300M
GDP: 0M
Population: 0K
Culture: 0
Military: 800M
Defense Bonus: 0X
Support: 5
Revenue: -50M
GDP: 0M
Population: 3000K
Culture: 0
Military: 0M
Defense Bonus: 0X
Support: 5
Revenue: -100M
GDP: 80M
Population: 0K
Culture: 0
Military: 150M
Defense Bonus: 0X
Support: 0
Revenue: -250M
GDP: 100M
Population: 5000K
Culture: 0
Military: 0M
Defense Bonus: 0X
Support: 0
Revenue: -400M
GDP: 200M
Population: 0K
Culture: 3
Military: 0M
Defense Bonus: 0X
Support: 15
Revenue: -50M
GDP: 0M
Population: 0K
Culture: 20
Military: 0M
Defense Bonus: 0X
Support: 2

You can build an Embassy on another nations Capitol to altruistically (or strategically) assist another nation. An Embassy boosts this nations Population by 1000K, Culture by 100, GDP by $100M, Military by $300M, and Support by 25.

You can impose sanctions on your enemies to hamper their economy. Sanctions will decrease a nations GDP by 0 and reduce their support by 25. But the consequence of imposing sanctions is that is will cause 100 weariness to yourself.

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