Landgrab - Google Maps Web Game

Landgrab

Player Leaderboard - Updates every 5 minutes

This map resets Every month on the first at 8PM ET

Last Winner with 838 Territories - Iketani

Rank Leader Nation Territories Population Culture GDP Military
1 Snitchen
Prussia
1,142 113,424,000 304 $15,074,000,000 $100,000,000
2 Yuma
Korean Empire
262 1,361,000 50 $1,271,000,000 $128,000,000
3 Bakazato
Algerian Union of Africa
237 1,336,000 50 $1,246,000,000 $127,000,000
4 Nakazato
Imperial Brazil
211 1,310,000 50 $1,220,000,000 $126,000,000
5 Toru
Royal Kingdom of Kamchatka
177 1,276,000 50 $1,186,000,000 $126,000,000
6 Knuckles
Ugandan Empire
147 1,246,000 50 $1,156,000,000 $125,000,000
7 Orient
Afghan Empire
147 1,246,000 50 $1,156,000,000 $125,000,000
8 Zuri
Anchorage Pact
144 1,243,000 50 $1,153,000,000 $125,000,000
9 Sayuki
Romanian Reïch
99 99,000 0 $99,000,000 $3,000,000
10 Iketani
Mexican Empire
92 1,191,000 50 $1,101,000,000 $124,000,000
11 Shingo
Indiana Republic
90 90,000 0 $90,000,000 $2,000,000
12 Tekumi
North United Africa
61 1,160,000 50 $1,070,000,000 $123,000,000
13 Pequeno
Pequeno Nation
49 1,940,000 50 $1,130,000,000 $129,000,000
14 superhitops
superhitops Nation
44 152,000 0 $53,000,000 $39,000,000
15 AngryHirohito
AngryHirohito Nation
24 1,420,000 50 $1,060,000,000 $123,000,000
16 Gillis
Ammunation
2 2,000 0 $2,000,000 $0,000,000
The Sanctions Update

Recent Updates
Version 4.1.0
About LandGrab

LandGrab is a game developed by Goose.

gooseweb.io

Developed in PHP with CodeIgniter 3 and the Google Maps API. You can view and contribute to this project on GitHub. All Rights Reserved.

github.com/goosehub/landgrab

Special Thanks goes to Google Maps, The StackExchange Network, GleamPlay, CSS-Tricks, Extra Credits itHare, EllisLabs and British Columbia Institute of Technology for providing CodeIgniter, me on the left, /s4s/, llamaseatsocks, Anonymous, Ricky, the rest of the Beta Testers, and all my users. Thank you!

Frequently Asked Questions

Why does it say I claimed the land, but it's the wrong color?

This happens when you get a land and update your map at the exact same time. It is somewhat rare and difficult to fix, but I am working on it.

Can you make a map with smaller squares?

The map currently consists of 15,000+ squares. Any more would be pushing most computers and browsers beyond its limits.

Can water squares be seperate from land squares?

This game is built on the Google Maps API. It does not tell me if a square of coords have land or not. It would need to be manually entered for each of the squares. There's also the sticky case of what counts as land or water (islands). At the moment, there's no plans to seperate the two.

Can you make it so new users can't start inside my land?

New users have to start somewhere. They can take any unfortified land. Also, calculating connected walls for each action requires a large amount of path finding logic that is currently not possible if it was desired.

Report Bugs

Please report all bugs to goosepostbox@gmail.com

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Coordinates:
Unclaimed Land

Led by
Capitol of the of
Population of K
GDP: $M

Land not in range





Revenue too low to build

Revenue: 0M
GDP: 1M
Population: 1K
Culture: 0
Military: 0M
Defense Bonus: 0X
Support: 0
Revenue: 0M
GDP: 10M
Population: 100K
Culture: 0
Military: 0M
Defense Bonus: 2X
Support: 0
Revenue: -50M
GDP: 1M
Population: 10K
Culture: 0
Military: 25M
Defense Bonus: 5X
Support: 0
Revenue: 0M
GDP: 100M
Population: 1000K
Culture: 3
Military: 0M
Defense Bonus: 3X
Support: 0
Revenue: 0M
GDP: 1000M
Population: 10000K
Culture: 10
Military: 0M
Defense Bonus: 4X
Support: 0
Revenue: 0M
GDP: 1000M
Population: 1000K
Culture: 50
Military: 100M
Defense Bonus: 6X
Support: 100
Revenue: -100M
GDP: 70M
Population: 0K
Culture: 5
Military: 0M
Defense Bonus: 0X
Support: 5
Revenue: -50M
GDP: 0M
Population: 0K
Culture: 0
Military: 30M
Defense Bonus: 0X
Support: 5
Revenue: -300M
GDP: 0M
Population: 0K
Culture: 0
Military: 600M
Defense Bonus: 0X
Support: 5
Revenue: -50M
GDP: 0M
Population: 3000K
Culture: 0
Military: 0M
Defense Bonus: 0X
Support: 3
Revenue: -100M
GDP: 80M
Population: 0K
Culture: -1
Military: 120M
Defense Bonus: 0X
Support: 0
Revenue: -250M
GDP: 200M
Population: 5000K
Culture: 1
Military: 0M
Defense Bonus: 0X
Support: 0
Revenue: -225M
GDP: 100M
Population: 0K
Culture: 3
Military: 0M
Defense Bonus: 0X
Support: 15
Revenue: -50M
GDP: 0M
Population: 0K
Culture: 10
Military: 0M
Defense Bonus: 0X
Support: 2

You can build an Embassy on another nations Capitol to altruistically (or strategically) assist another nation. An Embassy boosts this nations Population by 1000K, Culture by 50, GDP by $100M, Military by $300M, and Support by 25.

You can impose sanctions on your enemies to hamper their economy. Sanctions will decrease a nations GDP by 0 and reduce their support by 50. But the consequence of imposing sanctions is that is will cause 100 weariness to yourself.

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